

Spawned offspring begin life as toddlers and have a gold gardening badge and the same skills and personality as their parent. Plant Sims also gain a prank interaction (pollen cloud), the ability to release spores of happiness, and the ability to reproduce. Besides aging differences, they have three needs: sunlight, water and love. Plant Sims only age within three life stages: toddler, adult and elder. The plant Sim condition can be cured by calling a garden club member or gypsy and buying a potion. However, baby through college age sims do not use excess pesticides. In order to become a Plant Sim, a Sim must spray their orchard trees or plants in excess.
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Plant Sims have green skin with vine-like tattoos, special leaf or flower made hair and yellow eyes, and will obtain a gold gardening badge when they become a plant sim, if they didn't already have one. Plant Sims are the new creatures that comes with The Sims 2: Seasons. Also, if a Sim stays out in a hailstorm for too long they will die. A Sim who survives gets blackened hair and skin that do not come off until the Sim's next shower or bath. Rarely, Sims who go outside during a rainstorm can be struck by lightning, but this more commonly happens to trees or other objects. Children who are allowed to get too cold or too hot do not die, but are instead taken away by social services. Other Sims have the option of a "thaw" interaction, provided their relationship is high enough.

Sims can die due to heatstroke and they can also freeze to death.

Sims who are outside during the winter may feel cold, though they can be warmed in various ways.

An example is a Sim getting a cold or getting too hot after too many showers.įor example, heat in summer may cause a Sim to experience heatstroke or receive a sunburn. However, this does present disadvantages. The thermometer goes red when a Sim is too hot or has sunburn and goes cold when a Sim has been playing in the snow for too long. New to The Sims 2 is a thermometer that shows how hot or cold a Sim is. Although weather was originally planned for release in the original Sims 2 base game, a 3D rendering error prevented this from being possible: rain would fall into enclosed housing areas, and other graphical rendering problems would occur. There is weather within each season, including rain, hail, lightning storms, and snow (there is another type of weather called the rain of fire due to the malfunction of the new aspiration reward object, which is a weather control machine). Besides being a visually interactive addition, each season enhances Sim's attributes in certain ways. Sims are able to build snowmen during the Winter, rake fallen leaves in Autumn, jump in puddles during Spring and occasionally experience heat stroke in Summer. Each season lasts for approximately five Sim days and players have the option to alter their order of progression. The Sims 2 Seasons expansion pack introduces two new game play concepts to The Sims 2 series: weather and seasons. Like previous games, it has a storyline but no linear gameplay. The expansion pack introduced a new neighbourhood called Riverblossom Hills. They operate using different mechanics to normal sims. A new type of sim known as a plant-sim is also added. Each season lasts around five sim days and brings with it new challenges and gameplay options. The Sims 2: Seasons enhances gameplay by adding seasons and weather mechanics.
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Aspyr released a Mac OS X port of the game in June 2007. It was developed at the Redwood Shores studio of Maxis and was released on Main North America, and was followed by the European release on March 2, 2007. The Sims 2: Seasons is the fifth expansion pack for The Sims 2.
